At the moment the team is still working on the first prototype, so we’re not ready to disclose details of the game. However a lot of pixel art assets, have been produced by Amy, the artist and creator of the project. Here a little glimpse on the Inventory.
Exited to announce I’m currently working on Fallen Angel. The game previously was a side scroller/runner, but it’s been decided that it will be a a Top Down Hack n Slash with some cool level design and traversing mechanics. You guys can find the game info and demos at the Studio Page!
This is part of a “informal mentoring initiative”(in charge by Jennifer Estaris ) of the IGDA Game Design SIG group.
My contribution is this ZEEF , which serves as an expanded learning opportunity. Take in mind it’s still a WIP, so feel free to leave suggestions!
A month ago I gave a talk on Procedural Generation. It can be checked here(is on spanish though)
Currently, I only have the PPT in english, but soon I’ll be submitting an updated article for Gamasutra.
Here I’m charing some of my game maker code:
There you have a proper damage dealing system, a debris surface for optimization, a shader for “damage flash” and some other stuff.
2D Game developer, focused <on what I call> “Honest Game Design”; I love to work with grid engines & pixel art, I belelive that with pixel art, logic can easily be exposed to the player.