Work

Programming

Primarily Working with tailored tools for 2D development GameMaker(GML), Unity (C♯), LÖVE(C++/lua) &  Godot(python).  Experienced with Xbox one development. 

Open Repositories:

GitHub – Organic Proc Gen  – GMS-Networking

Bitbucket – GML Scripts

Contract Work:

 “Dungeon Souls” [Steam] Programmer &  Designer

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Dungeon Souls
OG Creator: Mike Reñevo

“Fallen Angel” Programmer Gameplay  itch.io

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FallenAngelGif
Designer & Artist: Hunter Wu

“Second Chance”

Lead Programmer

CactusMain
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Second Chance
Project Lead: Amysaurus

“Holt”

Dialog Option System Programmer

holt (2)

Holt

“Platformer Dreams” [Alpha Build] Lead Programmer

Gameplay Video

platplatform dreams

Collaboration work & prototypes:

“From the Depths”  [In development] 

fromthedepths

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Lead Programmer || with  Marco P. [Artist/Game Designer]

Bit Cruncher

Full Prototype Development under 10h – Project for the MIT’s Game Design Class

BitCruncher

Scarga” [On Hold]

scarga

Game Designer & Programmer || with Zamudio Antonio [Lead Programmer] & Hippauf Martin[Game Designer/Pixel Artist]

“Heart”

Gameplay Video

hearth_slides_by_gapingpixel-dahb18m

Producer & Programmer  || with  Zamudio Antonio [Lead Programmer] & Hippauf Martin[Game Designer/Pixel Artist] Original Prototype

Art portfolio

Devian Gallery

Writing/Localization

Localization/translation works.

English(full proficiency), Spanish(native), Japanese(limited working proficiency) & Portuguese(basic)

Game Dev related Articles:

“World Design in procedurally generated worlds ” PPT

Formal Education

Game Design & Digital Entertainment, Toulouse Lautrec  (2015)

Japanese Language Studies, Ichigokai  (2014)

Independent Coursework

Game Design

Educational Technology Program – MITx

  • Introduction to Game Design

Game Design Specialization Program – CalArts

  • Game Design
  • Game Narrative Design
  • Game World Building
  • Character Design for Videogames
  • Art & Concepts for Game Documentation

Game Design History – Rochester Institute of Technology

Gamification  – University of Pennsylvania

Serious Gaming – Erasmus University Rotterdam

Game Theory – Stanford & The University of British Columbia

Game Theory II Advanced Applications – Stanford & The University of British Columbia

Games without Chance:Combinatorial Game Theory – Georgia Institute of Technology

Online Games: Literature, New Media, and Narrative – Vanderbilt University

Game Theory & Game Balance Courses by Ian Schreiber

Computer Science

Algorithms: Design and Analysis* – Stanford

Machine Learning – Stanford

Cryptography – Stanford

3D Game Engines C++ – UAB

Introduction to C++ – Microsoft

Design

3D Art & Animation for Videogames – UAB

Introduction to User Experience Design – Georgia Institute of Technology

Graphic Design Specialization Program  – CalArts
  • Fundamentals of Graphic Design
  • Typography
  • Imagemaking

*On Progress

Rest of Résumé

Currently available for remote work. I work as a programmer & Game Design consultant.